They pilot torpedo-firing warships and even attack helicopters as they attempt to hunt you down. And for the most part, I wasn’t disappointed. These fights were easily my favorite part of the original release, so I was pretty excited to face this new gang of hunters. Maneater: Truth Quest introduces five new bounty hunter bosses to chow down on. But considering what the DLC throws at you, you’re going to need all the help you can get. But this form cranks the dial to 11 by turning your mega shark into a waterborne WMD. Make no mistake Maneater has always been a seafaring power fantasy. These allow you to do things like launch balls of radiation from your tail or belch beams of energy that can punch straight through a ship’s hull. Speaking of kaiju, killing apex predators now rewards you with new atomic-type body parts. But they’re nothing compared to the DLC’s end boss M.O.L.O.C.H., who’s essentially a giant sea monster lifted straight from a kaiju flick. And, as you’d expect, these monsters of the deep pack a pretty nasty bite. You’ll cross fins with an electrified great white, nuclear-powered orca, and more. For starters, there are a bunch of new Apex Predators to hunt, and they’re more ridiculous than ever. However, the developer has crammed it full of new activities to keep returning players busy. Plovis Island isn’t the biggest region in the game by any means. And the way he posits insidious motives behind the most mundane occurrences on Plovis Island left me in stitches throughout the DLC’s 5-hour campaign. This is thanks in no small part to the return of Maneater‘s narrator Chris Parnell, who once again voices the game’s mockumentary producer, Trip Westhaven. However, it’s not hard to imagine some players may find the constant ribbing a bit much. Those who are in on the joke will likely love Tripwire Interactive’s biting. Cruising the irradiated waterways of Plovis Island feels like wading into your crazy uncle’s Facebook timeline. Containers labeled adrenochrome rest on the seafloor and jokes about shadowy government cabals led by the Satanic reptilian elite flow like the tributaries of Fawtick Bayou to the shimmering Sapphire Bay. It’s a setting designed to poke fun at America’s current obsession with crazed conspiracy theories, and developer Tripwire Interactive doesn’t pull any punches. Located just across the gulf from Port Clovis, Plovis Island is an eerie military complex where shadowy NWO operatives patrol the waters in heavily-armed warships, and irradiated apex predators lurk beneath the polluted waters. After reducing Scaly Pete to chum and sinking his PT 522 gunboat, the monstrous bull shark finds itself in Plovis Island. Maneater: Truth Quest takes place shortly following the events of the main game. But is it enough to entice players back into Port Clovis’ murky waters? Read our full Maneater: Truth Quest review and find out. The game’s first major story expansion, Truth Quest tosses new hunts, a powerful new shark form, and a fearsome new end boss to tackle into the water like a heaping helping of chum. If I had one complaint, it’s that the game’s 12-hour campaign was over much too soon.Įnter Maneater: Truth Quest. With an addicting gameplay hook built upon gobbling up sea life to evolve your pup into a monstrous mega shark and an entertaining story presented as a Deadliest Catch-style mockumentary, it was a blast. Developed by TripWire Interactive, the game put you in control of a bull shark hell-bent on exacting revenge against an infamous shark hunter. Originally released last spring, Maneater was easily one of the most unique titles I’ve had the pleasure of covering here at Hey Poor Player. Maneater: Truth Quest Review: Shark Attacks & Tin Foil Hats
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